![]() So you can run the script, start your game and activate when needed. If you run the script, nothing change until you hit the keys to toggle the invertion. You can edit which keys toggle the invertion. I recall created some windows in the workspace. If you remove '//' before 'mouse.DirectInputX.' the X axis is inverted as well. ![]() I open it again the next day to find it crashes when starting. It's awesome.Īfter everything worked fine. I think it would be less confusing if I could set Mouse Buttons to Two and then map option + right click to start the camera, right click to show the menu, and command + right click to show the tweak menu.įirst of all, thank for this compact free program. I think that’s because right click still opens the menu and command + right click opens the tweak menu, but option + right click does not start the camera, instead it opens the menu. My mind thinks it should be option + right click. Now that it's set to One, I still find option + left click a little awkward. It just didn’t seem like the correct setting. For a long time I hesitated to try One, because I have a two button mouse for all intents and purposes. The only way I can get “start camera” to work is by setting Mouse Buttons to One. other that will be used for hotspots (the Sphere and the Wing meshes). Both are interpreted as a plain right click and open the menu. This page teaches how to place interactive hotspots on a 3D scene and how to. There’s no distinction between control + left click and control + right click. That’s because control + click is sent as a right click and it opens the menu. I can’t start the camera because Wings3D is expecting control + right click. Now I can select, open the menu, and open the tweak menu. The logical next step is to set the Wings3D Mouse Buttons preference to Two. I can’t start the camera, so the default preferences don’t work. The tweak menu works too by holding option + right click. ![]() When using Wings3D with the default Mouse Buttons preferences set to Three, I can select and open the menu. When the secondary click is configured, control + mouse click is still interpreted as right click. I have always (25+ years) played with inverted mouse and can't play without it. Needless to say my beta test lasted somewhere around 2 minutes. It is the first (3D character control/first person) game I have ever encountered not to include that option. ![]() So even if I don’t have the secondary click configured I can sill perform a right click. I just tested Archeage open beta only to find out the game has NO invert mouse option (Y-axis). On a Mac a right click is equivalent to control + mouse click. That just means that right click is enabled. In macOS my Magic Mouse is configured to use the secondary click. I’m on macOS Catalina 10.15.7, Wings3D v2.2.9, and using an Apple Magic Mouse 2. I’m not sure this is technically a bug or just confusing. ![]()
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